There are certainly pros and cons – the more cards in your deck, the less likely you are to pull the card you need the more cards in your deck, the more variety you have in your answers to enemy’s tactics. This may sound like a small change, but to those that are familiar with deckbuilding mechanics in games like this, that can make a huge difference. Wild Cards will now be added as the 11th and 12th cards in your deck. To start a match, players must have 10 unique cards in their deck. To that end, they’re now announcing alterations. because of this we opted early on not to simply remove the mechanic, as we felt it would have been a significant loss to the game to outright remove a feature a sizeable portion of the playerbase enjoys.” “Users that make creative decks from them or simply use them to have fun with their favorite card even if the strategy isn’t viable. “At the same time, we acknowledge that there are more innocent uses of Wild Cards,” BetaDwarf states. This radically affects balance and playability and makes it so that players can unlock multiple copies of extremely strong cards that don’t need much else to synergize and just flood the game with them. Each card counts as 10% of your deck, so having three copies of the same card means nearly a third of your deck is a single card. A Hearthstone deck can have 2 copies of the same card for a 30-card deck, and a Magic deck can have as many as 4 for the standard 60-card deck, though deck size can vary depending on your game mode and block.īut in Minion Masters, decks are only 10 cards thick. This will ensure that you can summon fodder units fairly frequently, but still have a few aces up your sleeve when it comes to bringing out the big guns. The thing is, games like Hearthstone or Magic: The Gathering have much bigger decks. Download Minion Masters on PC Regardless, as a general rule of thumb, you always want to keep your average mana cost at about 3,5. Read more about our plans regarding them and feel free to join the discussions on Discord or Reddit ▶️ /WYPvNIo5Wh Wildcards have always been a subject of discussion in the Minion Masters community. This sounds harmless – any game allows you to do that, right? Why would BetaDwarf want to limit players from building their decks with more than one copy of a card, and why allow players to even unlock more than one copy if it’s unusable anyway? For the Sand Wars 1.4 & Might of the Slither Lords Minion Masters Patch, we’ll show you the best Minion Masters decks and card loadouts for both 1v1 and 2v2 game modes. Currently this deck takes the first place in the ranked ladder. The Commander Masters set, scheduled to launch on July 28 through local game stores, contains reprinted Magic cards in the main set and new cards within the Commander Precon decks. The best master for this deck is Ravager. An enraged Dragon Whelp can be quite dangerous as well. You can have as many as three of the same card before running out of Wild Cards and need to have access to multiple copies before you can use them as Wild Cards. Most rampage decks use cards such as Cleaver or Rammer to get quickly to your Master and deal heavy damage. If you’re unfamiliar, the Wild Card mechanic allows you to have more than one copy of a specific card in your deck. The changes to this mechanic will completely change the way you build decks, and how your card collection can fuel different deck-building strategies. You can ask the great Reddit community here or if you want direct contact with BetaDwarf support, send a mail to support betadwarf.BetaDwarf has announced some big changes to the Wild Card mechanic in their game Minion Masters.
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